Happy Birthday, have a dumb, quick game (spent 1 and a half weeks on it).

KNOWN ERRORS:
- Susan typo on "About the PWSOW...": "Try not to uset them to escape:"

- Stroke disappears if revived.

- 'Bad' music sticks once you reach 75+ P.i.B., even if you later dip below it.

- Medicine Man Medicine being used in combat changes the music.

Edits: 5-29-21: 

- Added a weapon one can find for Mieredella (also, corrected Mieredella's name. It was misspelled; whoops). 

- Added a cake for Jeissa's sake. One free revival, basically. Better than Mieredella's, as it fully restores HP, half-restores MP,  and grants 25 TP.

- Debuffed Pareidolia slightly (before, she was buffed if you had more than 5 stat increases; now that buff happens after 20).

- Made Maldreth's Radiant Vulnerability 125% instead of 150%.

- Letter damage increased by 25.

- Added a Letter in the Second Floor Study.  Added a Wastebasket (though it's just one line of dialogue).

**Images I didn't get to:**

- Title screen image

- Ending screen image

- Busts for three people

- A new phone image

- Enemy battle images would've been nice.

**Things I would have liked to add:**

- A quick phone call to Gaiya at the end (the 'Calling' system in general was barely used, but I did use lots of 'Messages.')

- More equipment/items/interactive stuff in general. 2nd Floor Guest room has nothing outside of the bed and mirror (which are other places too). Garden and Playroom is sparse. Dining room is sparse except for the important statue I put in there just to _make_ it have something of value.

- Wanted to make Maldreth getting knocked out trigger a +10 PiB to make it risky. Couldn't find a way.

- Make the storage room more interesting and actually have a trap that does more than damage, like in the session. _NO TIME,_ and I didn't know how to make it work.

- Add a bullet dipped into white ash one could find to use for 'that' battle.

- Add _any_ interaction to the first floor of the Cabin Ending.

**Not-really-bugs:**

- Due to the hard-coding of the Knockout state, Maldreth might lose some of his status effects after being revived. [I fixed it, but didn't playtest it much.]

- Not really a 'bug,' but if you click on text/enter a new room while the 'gold' pulse is going, it will stay golden until the next 'tick.' It's all visual; not a big deal.

- Maldreth is the main character, so if you switch Formation and make someone else the leader, they're going to be the one reacting in the little sprite. I _could have_ solved this by disabling Formation, but I want the player to be able to organize their team, and I couldn't find a free script that allowed one to lock the 'main' character to the top.

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